AccessKey

Access key: nonce + permission
Protobuf type TW.NEAR.Proto.AccessKey

Types

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class Builder
Access key: nonce + permission
Protobuf type TW.NEAR.Proto.AccessKey
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Functions

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open fun getDefaultInstance(): AccessKey
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open fun getFullAccess(): FullAccessPermission
.TW.NEAR.Proto.FullAccessPermission full_access = 3;
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open fun getFunctionCall(): FunctionCallPermission
.TW.NEAR.Proto.FunctionCallPermission function_call = 2;
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open fun getNonce(): Long
Nonce
uint64 nonce = 1;
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.TW.NEAR.Proto.FullAccessPermission full_access = 3;
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.TW.NEAR.Proto.FunctionCallPermission function_call = 2;
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open fun newBuilder(prototype: AccessKey): NEAR.AccessKey.Builder
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open fun parseDelimitedFrom(input: InputStream): AccessKey
open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AccessKey
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open fun parseFrom(data: Array<Byte>): AccessKey
open fun parseFrom(data: ByteString): AccessKey
open fun parseFrom(input: CodedInputStream): AccessKey
open fun parseFrom(input: InputStream): AccessKey
open fun parseFrom(data: ByteBuffer): AccessKey
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): AccessKey
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): AccessKey
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AccessKey
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AccessKey
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): AccessKey
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open fun parser(): Parser<AccessKey>

Properties

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