Builder

class Builder
Add a key
Protobuf type TW.NEAR.Proto.AddKey

Functions

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.TW.NEAR.Proto.AccessKey access_key = 2;
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.TW.NEAR.Proto.PublicKey public_key = 1;
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open fun getAccessKey(): AccessKey
.TW.NEAR.Proto.AccessKey access_key = 2;
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open fun getPublicKey(): PublicKey
.TW.NEAR.Proto.PublicKey public_key = 1;
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open fun hasAccessKey(): Boolean
.TW.NEAR.Proto.AccessKey access_key = 2;
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open fun hasPublicKey(): Boolean
.TW.NEAR.Proto.PublicKey public_key = 1;
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open fun mergeAccessKey(value: AccessKey): NEAR.AddKey.Builder
.TW.NEAR.Proto.AccessKey access_key = 2;
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open fun mergePublicKey(value: PublicKey): NEAR.AddKey.Builder
.TW.NEAR.Proto.PublicKey public_key = 1;
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open fun setAccessKey(builderForValue: Builder): NEAR.AddKey.Builder
open fun setAccessKey(value: AccessKey): NEAR.AddKey.Builder
.TW.NEAR.Proto.AccessKey access_key = 2;
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open fun setPublicKey(builderForValue: Builder): NEAR.AddKey.Builder
open fun setPublicKey(value: PublicKey): NEAR.AddKey.Builder
.TW.NEAR.Proto.PublicKey public_key = 1;