AddKey

Add a key
Protobuf type TW.NEAR.Proto.AddKey

Types

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class Builder
Add a key
Protobuf type TW.NEAR.Proto.AddKey

Functions

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open fun getAccessKey(): AccessKey
.TW.NEAR.Proto.AccessKey access_key = 2;
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open fun getDefaultInstance(): AddKey
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open fun getPublicKey(): PublicKey
.TW.NEAR.Proto.PublicKey public_key = 1;
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open fun hasAccessKey(): Boolean
.TW.NEAR.Proto.AccessKey access_key = 2;
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open fun hasPublicKey(): Boolean
.TW.NEAR.Proto.PublicKey public_key = 1;
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open fun newBuilder(prototype: AddKey): NEAR.AddKey.Builder
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open fun parseDelimitedFrom(input: InputStream): AddKey
open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AddKey
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open fun parseFrom(data: Array<Byte>): AddKey
open fun parseFrom(data: ByteString): AddKey
open fun parseFrom(input: CodedInputStream): AddKey
open fun parseFrom(input: InputStream): AddKey
open fun parseFrom(data: ByteBuffer): AddKey
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): AddKey
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): AddKey
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): AddKey
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): AddKey
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): AddKey
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open fun parser(): Parser<AddKey>

Properties

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