BondAndNominate

Bond to a controller, with nominators
Protobuf type TW.Polkadot.Proto.Staking.BondAndNominate

Types

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class Builder
Bond to a controller, with nominators
Protobuf type TW.Polkadot.Proto.Staking.BondAndNominate

Functions

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open fun getController(): String
controller ID
string controller = 1;
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open fun getControllerBytes(): ByteString
controller ID
string controller = 1;
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open fun getDefaultInstance(): BondAndNominate
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open fun getNominators(index: Int): String
list of nominators
repeated string nominators = 4;
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open fun getNominatorsBytes(index: Int): ByteString
list of nominators
repeated string nominators = 4;
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list of nominators
repeated string nominators = 4;
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list of nominators
repeated string nominators = 4;
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open fun getRewardDestination(): RewardDestination
destination for rewards
.TW.Polkadot.Proto.RewardDestination reward_destination = 3;
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destination for rewards
.TW.Polkadot.Proto.RewardDestination reward_destination = 3;
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open fun getValue(): ByteString
amount (uint256, serialized little endian)
bytes value = 2;
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open fun parseDelimitedFrom(input: InputStream): BondAndNominate
open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): BondAndNominate
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open fun parseFrom(data: Array<Byte>): BondAndNominate
open fun parseFrom(data: ByteString): BondAndNominate
open fun parseFrom(input: CodedInputStream): BondAndNominate
open fun parseFrom(input: InputStream): BondAndNominate
open fun parseFrom(data: ByteBuffer): BondAndNominate
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): BondAndNominate
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): BondAndNominate
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): BondAndNominate
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): BondAndNominate
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): BondAndNominate
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open fun parser(): Parser<BondAndNominate>

Properties

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